Hi, you are probably wondering .
This is me
I'm that kind of person who tries to go deep into anything and asks why anything
happens just for the sake of understanding how things work and why people act
that. Generally speaking, I like to understand the world around me.
In my free time I like to make music, go to the theatre, art
solve logic and mathematical puzzles, read scientific articles
as well as tearing down disused objects. Of course I do love hanging
Lastly, I like to (ab)use code both for fun and to improve my prototypes.
I'm Pierstefano, an interaction designer looking for a better human-product interaction.
At a time when
Analysis and iterations are core steps of my
How do I design?
I believe in
prototyping and usability testing as a way to improve products
What drives me in every project is the belief that the specific concept I'm working on may lead to a better life experience. To get there different steps are necessary:
The analysis is fundamental to define the existing problems and therefore the weak or missing points on which it is possible to leverage. Quantitative and qualitative research, together, allow me to have a complete picture of the scenario in which I'm designing.
Meeting the end users for whom I'm designing is the key to iterating the concept in the best way. Prototyping, even in a rough way, helps me to understand where I want to go, what works and what needs to be improved.
In a world full of similar objects, what distinguishes them from one another are the small details, not only physical but also emotional. As a designer, I can give a thousand different nuances to the same project. And people will notice them, perhaps unknowingly.
User-centered design allows me to design in the best way to make people perceive the improvements I can give to their life. The prototypes help to test and iterate in the best possible way with the sole purpose of obtaining that nuance that will make this project stand out among a thousand other existing products.
interfaces guide people,
I always try to get the best and not the easiest solution, by thinking outside of the box and seeing things from a different point of view. This is what I learned from my .
I'm going to ask you
Politecnico di Milano: Research Fellow
December 2020 - now State-of-the-art research on advanced HMI systems, development of the advanced HMI system for the driver, development of the advanced HMI system for passengers, development of different virtual scenarios for validation, verification of different scenarios through immersive simulation. Broadband InterfAces and services for Smart Environments enabled by 5G technologies - 2020_ASSEGNI_DMEC_58 - BASE 5G
Politecnico di Milano: Teaching support
October 2020 - January 2021 Teaching assistant about 3D modeling and Unity/Arduino connection. Call for Selection n. 46/20 for the conferral of teaching support assignments for the courses of study of the Politecnico di Milano, Department of Mechanics, I semester - Academic Year 2020/2021
Next industries: Junior product manager
June 2019 - October 2020 Design of interaction and man-machine interface. Coordination of hardware and software development team.
Habits: Industrial designer and prototyper
February 2019 - June 2019 Designing and prototyping industrial products for different field of application and the interaction final user will have with them.
Hoc: Industrial designer and prototyper
November 2018 - April 2019 Hoc smart lock designer and prototyper.
Hoc was a startup that tried to have a positive impact on urban mobility without having a negative impact on the territory. The basic idea was that every inhabitant could access a real local bike sharing community, using "everyday" bikes and/or providing their own unused vehicle and receiving salaries in proportion to its use by the rest of the population.
Politecnico di Milano: Front and back office
July 2018 - September 2018 Front office advice to students on the curriculum, exams, admissions and other topics related to the school of design. Organization and coordination of activities such as open days of master classes, degrees and elective course of the Politecnico.
LAGO apartment: Volunteer
April 2017 Welcome, info and guide inside LAGO apartment during the Milan’s Design Week 2017.
The . taught me to collaborate with people from a wide range of nationalities, cultures, mindsets.
Digital & Interaction design MSc at Politecnico di Milano (110/110)
September 2017 - April 2020 Design for experience through the innovation of artifacts, spaces, services in all the application fields of digital technologies. Thesis: Maide is a gestural interface that allows industrial designers to 3D model faster. Designers need a tool that allows them to save and freeze their ideas, such as sketching rapidly. Nevertheless, paper sketches are outside the digital-based process. While thinking or talking with another person, people use to gesticulate. They are the atomic communication components representing the thoughts of a person. By recognizing them, I designed an intuitive and natural approach to interact with CAD softwares.
Industrial design BS degree at Politecnico di Milano (95/110)
October 2013 - February 2017 Knowledge and techniques allow to conceive and develop innovative products designed for people and the producer companies. Thesis: Streamline is an anti-odor air blade system. It divides olfactory two adjacent rooms while cooking: in domestic field for maintaining communication; inside restaurants, it facilitates waiters job.
to read and choose.
Thanks to them I learned and became very different fields.
Core skills: Problem setting, problem solving, 3D modeling, prototyping. Main softwares: Unity, Arduino, Solidworks, Adobe suite. Coding: C#, C/C++, HTML, CSS, Python. Languages: Italian (native speaker), English (IELTS 7/9, 2017), French (DELF A2, 2007).
Everything I’ve learned is reflected on the developed projects.
Lastly, take a look to my free-time .
The first Blender render.
A procedural mesh made in Unity. The mesh is created moving a cube and it can be extended in any direction.
A.B.C. prototype test to verify the correct functioning of capacitive sensors and the connection between Unity and Arduino.
A.B.C. prototype test to verify the correct data sending between Unity and Arduino.
The very first AR app I made in Unity to show the Slidy exploded view.
Keyshot rendering using caustics to see a digital rainbow.
An AR app to test occlusion feature.
A.B.C. prototype to test error feedback.
A Unity, Arduino and Leap Motion prototype for hand rehabilitation. Grabbing virtual objects, Unity sends data to Arduino making servos pull your fingers.
A lamp similar to a bass guitar, Arduino based. Play its strings to increase or decrease the light intensity.
My experiments and tests are available also on Instagram.
If you think I can be a good resource for your team or project, mail me.