Hi, you are probably wondering .
This is me
I'm that kind of person who tries to go deep into anything and asks why anything
happens just for the sake of understanding how things work and why people act
like
that. Generally speaking, I like to understand the world around me.
In my free time I like to make music, go to the theatre, art
exhibitions,
solve logic and mathematical puzzles, read scientific articles
as well as tearing down disused objects. Of course I do love hanging
out.
Lastly, I like to (ab)use code both for fun and to improve my prototypes.
I'm Pierstefano, an interaction designer looking for a better human-product interaction.
At a time when
Analysis and iterations are core steps of my
How do I design?
I believe in
prototyping and usability testing as a way to improve products
features.
What drives me in every project is the belief that the specific concept I'm working on may
lead
to a
better life experience. To get there different steps are necessary:
- analysis;
- iterations;
- details.
The analysis is fundamental to define the existing problems and therefore the weak or
missing
points on which it is possible to leverage. Quantitative and qualitative research,
together, allow me
to have a complete picture of the scenario in which I'm designing.
Meeting the end users for whom I'm designing is the key to iterating the concept in the best
way.
Prototyping, even in a rough way, helps me to understand where I want to go, what works
and
what needs to be improved.
In a world full of similar objects, what distinguishes them from one another are the small
details,
not only physical but also emotional. As a designer, I can give a thousand
different
nuances to
the
same project. And people will notice them, perhaps unknowingly.
User-centered design allows me to design in the best way to make people perceive the
improvements I can give to their life. The prototypes help to test and iterate in the best
possible
way with the sole purpose of obtaining that nuance that will make this project stand out
among a
thousand other existing products.
interfaces guide people,
I always try to get the best and not the easiest solution, by thinking outside of the box and seeing things from a different point of view. This is what I learned from my .
I'm going to ask you
Experiences
Politecnico di Milano: Research Fellow
December 2020 - now
State-of-the-art research on advanced HMI systems, development of the advanced HMI system for the driver,
development of the advanced HMI system for passengers, development of different virtual scenarios for validation,
verification of different scenarios through immersive simulation.
Broadband InterfAces and services for Smart Environments enabled by 5G technologies
- 2020_ASSEGNI_DMEC_58 - BASE 5G
Politecnico di Milano: Teaching support
October 2020 - January 2021
Teaching assistant about 3D modeling and Unity/Arduino connection.
Call for Selection n. 46/20 for the conferral of teaching support assignments for the
courses of study of the Politecnico di Milano, Department of Mechanics,
I semester - Academic Year 2020/2021
Next industries: Junior product manager
June 2019 - October 2020
Design of interaction and man-machine interface.
Coordination of hardware and software development team.
Habits: Industrial designer and prototyper
February 2019 - June 2019
Designing and prototyping industrial products for different field of application and the
interaction
final user will have with them.
Hoc: Industrial designer and prototyper
November 2018 - April 2019
Hoc smart lock designer and prototyper.
Hoc was a startup that tried to have a positive impact on urban mobility without having a
negative
impact on the territory. The basic idea was that every inhabitant could access a real local
bike
sharing community, using "everyday" bikes and/or providing their own unused vehicle and
receiving salaries in proportion to its use by the rest of the population.
Politecnico di Milano: Front and back office
July 2018 - September 2018
Front office advice to students on the curriculum, exams, admissions and other topics
related to
the school of design. Organization and coordination of activities such as open days of
master
classes, degrees and elective course of the Politecnico.
LAGO apartment: Volunteer
April 2017
Welcome, info and guide inside LAGO apartment during the Milan’s Design Week 2017.
The . taught me to collaborate with people from a wide range of nationalities, cultures, mindsets.
Education
Digital & Interaction design MSc at Politecnico di Milano (110/110)
September 2017 - April 2020
Design for experience through the innovation of artifacts, spaces, services in all the
application fields of digital technologies.
Thesis: Maide is a gestural interface
that allows industrial designers to 3D model faster.
Designers need a tool that allows them to save and freeze their ideas, such as sketching
rapidly.
Nevertheless, paper sketches are outside the digital-based process.
While thinking or talking with another person, people use to gesticulate.
They are the atomic communication components representing the thoughts of a person.
By recognizing them, I designed an intuitive and natural approach to interact with CAD
softwares.
Industrial design BS degree at Politecnico di Milano (95/110)
October 2013 - February 2017
Knowledge and techniques allow to conceive and develop innovative products designed for
people and the producer companies.
Thesis: Streamline is an anti-odor air blade system. It divides olfactory two
adjacent
rooms while cooking: in domestic field for maintaining communication; inside restaurants, it
facilitates waiters job.
to read and choose.
Thanks to them I learned and became very different fields.
Toolkit
Core skills: Problem setting, problem solving, 3D modeling, prototyping. Main softwares: Unity, Arduino, Solidworks, Adobe suite. Coding: C#, C/C++, HTML, CSS, Python. Languages: Italian (native speaker), English (IELTS 7/9, 2017), French (DELF A2, 2007).
Everything I’ve learned is reflected on the developed projects.
Lastly, take a look to my free-time .

The first Blender render.
A procedural mesh made in Unity. The mesh is created moving a cube and it can be extended in any direction.
A.B.C. prototype test to verify the correct functioning of capacitive sensors and the connection between Unity and Arduino.
A.B.C. prototype test to verify the correct data sending between Unity and Arduino.
The very first AR app I made in Unity to show the Slidy exploded view.

Keyshot rendering using caustics to see a digital rainbow.
An AR app to test occlusion feature.
A.B.C. prototype to test error feedback.
A Unity, Arduino and Leap Motion prototype for hand rehabilitation. Grabbing virtual objects, Unity sends data to Arduino making servos pull your fingers.
A lamp similar to a bass guitar, Arduino based. Play its strings to increase or decrease the light intensity.
My experiments and tests are available also on Instagram.
If you think I can be a good resource for your team or project, mail me.